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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
void SetComponentToWorld
&40;
const FTransform & NewComponentToWorld
&41;
Remarks
Sets the cached component to world directly. This should be used very rarely.