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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
- UObject::Serialize()
- UActorComponent::Serialize()
- USceneComponent::Serialize()
- UAudioComponent::Serialize()
- UCameraComponent::Serialize()
- UCapsuleComponent::Serialize()
- UChildActorComponent::Serialize()
- UDecalComponent::Serialize()
- UDirectionalLightComponent::Serialize()
- UExponentialHeightFogComponent::Serialize()
- UForceFeedbackComponent::Serialize()
- UHierarchicalInstancedStaticMeshComponent::Serialize()
- UInstancedStaticMeshComponent::Serialize()
- UHierarchicalInstancedStaticMeshComponent::Serialize()
- ULevelInstanceComponent::Serialize()
- ULightComponent::Serialize()
- UDirectionalLightComponent::Serialize()
- ULocalLightComponent::Serialize()
- UPointLightComponent::Serialize()
- UPointLightComponent::Serialize()
- ULightComponentBase::Serialize()
- UDirectionalLightComponent::Serialize()
- ULightComponent::Serialize()
- UDirectionalLightComponent::Serialize()
- ULocalLightComponent::Serialize()
- UPointLightComponent::Serialize()
- UPointLightComponent::Serialize()
- ULocalLightComponent::Serialize()
- UPointLightComponent::Serialize()
- UPointLightComponent::Serialize()
- USkyLightComponent::Serialize()
- ULocalLightComponent::Serialize()
- UPointLightComponent::Serialize()
- UModelComponent::Serialize()
- UParticleSystemComponent::Serialize()
- UPhysicsConstraintComponent::Serialize()
- UPlanarReflectionComponent::Serialize()
- UPointLightComponent::Serialize()
- UPostProcessComponent::Serialize()
- UPrimitiveComponent::Serialize()
- UCapsuleComponent::Serialize()
- UHierarchicalInstancedStaticMeshComponent::Serialize()
- UInstancedStaticMeshComponent::Serialize()
- UHierarchicalInstancedStaticMeshComponent::Serialize()
- UModelComponent::Serialize()
- UParticleSystemComponent::Serialize()
- UShapeComponent::Serialize()
- UCapsuleComponent::Serialize()
- USkeletalMeshComponent::Serialize()
- USkinnedMeshComponent::Serialize()
- USkeletalMeshComponent::Serialize()
- USplineComponent::Serialize()
- USplineMeshComponent::Serialize()
- UStaticMeshComponent::Serialize()
- UHierarchicalInstancedStaticMeshComponent::Serialize()
- UInstancedStaticMeshComponent::Serialize()
- UHierarchicalInstancedStaticMeshComponent::Serialize()
- USplineMeshComponent::Serialize()
- UReflectionCaptureComponent::Serialize()
- USceneCaptureComponent2D::Serialize()
- USceneCaptureComponent::Serialize()
- UPlanarReflectionComponent::Serialize()
- USceneCaptureComponent2D::Serialize()
- UShapeComponent::Serialize()
- UCapsuleComponent::Serialize()
- USkeletalMeshComponent::Serialize()
- USkinnedMeshComponent::Serialize()
- USkeletalMeshComponent::Serialize()
- USkyAtmosphereComponent::Serialize()
- USkyLightComponent::Serialize()
- USplineComponent::Serialize()
- USplineMeshComponent::Serialize()
- UStaticMeshComponent::Serialize()
- UHierarchicalInstancedStaticMeshComponent::Serialize()
- UInstancedStaticMeshComponent::Serialize()
- UHierarchicalInstancedStaticMeshComponent::Serialize()
- USplineMeshComponent::Serialize()
- UStereoLayerComponent::Serialize()
- UVolumetricCloudComponent::Serialize()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void Serialize
(
FArchive & Ar
)
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.