Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
- USceneComponent::QuerySupportedSockets()
- UCableComponent::QuerySupportedSockets()
- PAPER2UPaperSpriteComponent::QuerySupportedSockets()
- USpringArmComponent::QuerySupportedSockets()
- PAPER2UPaperFlipbookComponent::QuerySupportedSockets()
- UStaticMeshComponent::QuerySupportedSockets()
- UGeometryCollectionComponent::QuerySupportedSockets()
- USkinnedMeshComponent::QuerySupportedSockets()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void QuerySupportedSockets
&40;
TArray< FComponentSocketDescription > & OutSockets
&41; const
Remarks
Get a list of sockets this component contains