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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
- USceneComponent::OnVisibilityChanged()
- USkyLightComponent::OnVisibilityChanged()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void OnVisibilityChanged()
Remarks
Overridable internal function to respond to changes in the visibility of the component.