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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
- USceneComponent::OnUpdateTransform()
- UAudioComponent::OnUpdateTransform()
- UCameraComponent::OnUpdateTransform()
- UClusterUnionComponent::OnUpdateTransform()
- UInstancedStaticMeshComponent::OnUpdateTransform()
- ULevelInstanceComponent::OnUpdateTransform()
- UPrimitiveComponent::OnUpdateTransform()
- UClusterUnionComponent::OnUpdateTransform()
- UInstancedStaticMeshComponent::OnUpdateTransform()
- USkeletalMeshComponent::OnUpdateTransform()
- USkeletalMeshComponent::OnUpdateTransform()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void OnUpdateTransform
(
EUpdateTransformFlags UpdateTransformFlags,
ETeleportType Teleport
)
Remarks
Native callback when this component is moved