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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
- USceneComponent::OnUpdateTransform()
- ULevelInstanceComponent::OnUpdateTransform()
- UCableComponent::OnUpdateTransform()
- ULandscapePatchComponent::OnUpdateTransform()
- PAPER2UPaperGroupedSpriteComponent::OnUpdateTransform()
- UDestructibleComponent::OnUpdateTransform()
- UImagePlateComponent::OnUpdateTransform()
- UCameraComponent::OnUpdateTransform()
- UInstancedStaticMeshComponent::OnUpdateTransform()
- UMRMeshComponent::OnUpdateTransform()
- UClusterUnionComponent::OnUpdateTransform()
- UAudioComponent::OnUpdateTransform()
- UGeometryCollectionComponent::OnUpdateTransform()
- USkeletalMeshComponent::OnUpdateTransform()
- UPrimitiveComponent::OnUpdateTransform()
- UCableComponent::OnUpdateTransform()
- PAPER2UPaperGroupedSpriteComponent::OnUpdateTransform()
- UDestructibleComponent::OnUpdateTransform()
- UImagePlateComponent::OnUpdateTransform()
- UInstancedStaticMeshComponent::OnUpdateTransform()
- UMRMeshComponent::OnUpdateTransform()
- UClusterUnionComponent::OnUpdateTransform()
- UGeometryCollectionComponent::OnUpdateTransform()
- USkeletalMeshComponent::OnUpdateTransform()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void OnUpdateTransform
&40;
EUpdateTransformFlags UpdateTransformFlags,
ETeleportType Teleport
&41;
Remarks
Native callback when this component is moved