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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
- USceneComponent::OnReceiveReplicatedState()
- UClusterUnionComponent::OnReceiveReplicatedState()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
virtual void OnReceiveReplicatedState
(
const FVector X,
const FQuat R,
const FVector V,
const FVector W
)
Remarks
Called when client receive replication data, before replication is performed. Can be overridden in derived components to make use of replication data locally. Note that replication still applies when overriding this, it's not intended to replace replication.