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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
- USceneComponent::OnHiddenInGameChanged()
- TEXT3UText3DComponent::OnHiddenInGameChanged()
- UWaterBodyComponent::OnHiddenInGameChanged()
- UWidgetComponent::OnHiddenInGameChanged()
- UGeometryCollectionComponent::OnHiddenInGameChanged()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void OnHiddenInGameChanged&40;&41;
Remarks
Overridable internal function to respond to changes in the hidden in game value of the component.