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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
- UActorComponent::OnComponentDestroyed()
- USceneComponent::OnComponentDestroyed()
- UCameraComponent::OnComponentDestroyed()
- UChildActorComponent::OnComponentDestroyed()
- UPrimitiveComponent::OnComponentDestroyed()
- USkeletalMeshComponent::OnComponentDestroyed()
- USceneCaptureComponent2D::OnComponentDestroyed()
- USceneCaptureComponent::OnComponentDestroyed()
- USceneCaptureComponent2D::OnComponentDestroyed()
- USceneCaptureComponentCube::OnComponentDestroyed()
- USceneCaptureComponentCube::OnComponentDestroyed()
- USkeletalMeshComponent::OnComponentDestroyed()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void OnComponentDestroyed
(
bool bDestroyingHierarchy
)
Remarks
Called when a component is destroyed
Parameters
Name | Description |
---|---|
bDestroyingHierarchy | True if the entire component hierarchy is being torn down, allows avoiding expensive operations |