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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
- USceneComponent::OnChildDetached()
- UParticleSystemComponent::OnChildDetached()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
virtual void OnChildDetached
(
USceneComponent * ChildComponent
)
Remarks
Called after a child scene component is detached from this component. Note: Do not change the attachment state of the child during this call.