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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
- USceneComponent::OnChildDetached()
- UNiagaraComponent::OnChildDetached()
- UGroomComponent::OnChildDetached()
- UDynamicMeshComponent::OnChildDetached()
- UParticleSystemComponent::OnChildDetached()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
virtual void OnChildDetached
&40;
USceneComponent &42; ChildComponent
&41;
Remarks
Called after a child scene component is detached from this component. Note: Do not change the attachment state of the child during this call.