Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
UFUNCTION (BlueprintCallable,
Meta=(DisplayName="Get World Rotation", ScriptName="GetWorldRotation"),
Category="Transformation")
FRotator K2_GetComponentRotation() const
Remarks
Returns rotation of the component, in world space.