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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void K2_DetachFromComponent
&40;
EDetachmentRule LocationRule,
EDetachmentRule RotationRule,
EDetachmentRule ScaleRule,
bool bCallModify
&41;
Remarks
Detach this component from whatever it is attached to. Automatically unwelds components that are welded together (See WeldTo)
Parameters
| Name | Description |
|---|---|
| LocationRule | How to handle translations when detaching. |
| RotationRule | How to handle rotation when detaching. |
| ScaleRule | How to handle scales when detaching. |
| bCallModify | If true, call Modify() on the component and the current attach parent component |