Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Transformation",
Meta=(DeprecationMessage="OVERRIDE BAD MESSAGE", DisplayName="AttachTo (Deprecated)", AttachType="KeepRelativeOffset"))
bool K2_AttachTo
(
USceneComponent * InParent,
FName InSocketName,
EAttachLocation::Type AttachType,
bool bWeldSimulatedBodies
)
Remarks
DEPRECATED - Use AttachToComponent() instead