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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Transformation",
Meta=(DisplayName="Add Local Rotation", ScriptName="AddLocalRotation", AdvancedDisplay="bSweep,SweepHitResult,bTeleport"))
void K2_AddLocalRotation
(
FRotator DeltaRotation,
bool bSweep,
FHitResult & SweepHitResult,
bool bTeleport
)
Remarks
Adds a delta to the rotation of the component in its local reference frame
Parameters
Name | Description |
---|---|
DeltaRotation | Change in rotation of the component in its local reference frame. |
SweepHitResult | Hit result from any impact if sweep is true. |
bSweep | Whether we sweep to the destination (currently not supported for rotation). |
bTeleport | Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). |