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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
- USceneComponent::IsWorldGeometry()
- UPrimitiveComponent::IsWorldGeometry()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual bool IsWorldGeometry&40;&41; const
Remarks
Is this component considered 'world' geometry, by default checks if this uses the WorldStatic collision channel