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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
bool IsUsingAbsoluteLocation() const
Remarks
Gets the literal value of bAbsoluteLocation.
This exists so subclasses don't need to have direct access to the bAbsoluteLocation property so it can be made private later.