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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
- USceneComponent::IsAnySimulatingPhysics()
- USkeletalMeshComponent::IsAnySimulatingPhysics()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Physics")
virtual bool IsAnySimulatingPhysics() const
Remarks
Returns whether the specified body is currently using physics simulation