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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
- USceneComponent::IsAnySimulatingPhysics()
- USkeletalMeshComponent::IsAnySimulatingPhysics()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Physics")
virtual bool IsAnySimulatingPhysics() const
Remarks
Returns whether the specified body is currently using physics simulation