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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
bool InternalSetWorldLocationAndRotation
&40;
FVector NewLocation,
const FQuat & NewQuat,
bool bNoPhysics,
ETeleportType Teleport
&41;
Remarks
- Internal helper, for use from MoveComponent(). Special codepath since the normal setters call MoveComponent.
- true if location or rotation was changed.