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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
static const FName GetVisiblePropertyName()
Remarks
Gets the property name for bVisible. This exists so subclasses don't need to have direct access to the bVisible property so it can be made private later.