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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent > GetSocketWorldLocationAndRotation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void GetSocketWorldLocationAndRotation
(
FName InSocketName,
FVector & OutLocation,
FRotator & OutRotation
) const
Remarks
Find the world-space location and rotation of the given named socket. If the socket is not found, then it returns the component's location and rotation in world space. whether or not the socket was found
Parameters
Name | Description |
---|---|
InSocketName | the name of the socket to find |
OutLocation | (out) set to the world space location of the socket |
OutRotation | (out) set to the world space rotation of the socket |