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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
- USceneComponent::GetSocketTransform()
- UCableComponent::GetSocketTransform()
- PAPER2UPaperSpriteComponent::GetSocketTransform()
- UDestructibleComponent::GetSocketTransform()
- USpringArmComponent::GetSocketTransform()
- USplineMeshComponent::GetSocketTransform()
- PAPER2UPaperFlipbookComponent::GetSocketTransform()
- UStaticMeshComponent::GetSocketTransform()
- USplineMeshComponent::GetSocketTransform()
- UGeometryCollectionComponent::GetSocketTransform()
- USkinnedMeshComponent::GetSocketTransform()
- UDestructibleComponent::GetSocketTransform()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual FTransform GetSocketTransform
&40;
FName InSocketName,
ERelativeTransformSpace TransformSpace
&41; const
Remarks
Get world-space socket transform. Socket transform in world space if socket if found. Otherwise it will return component's transform in world space.
Parameters
| Name | Description |
|---|---|
| InSocketName | Name of the socket or the bone to get the transform |