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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Transformation",
Meta=(Keywords="Bone", DeprecatedFunction, DeprecationMessage="Use GetSocketRotation instead, Quat is not fully supported in blueprints."))
virtual FQuat GetSocketQuaternion
(
FName InSocketName
) const
Remarks
Get world-space socket or bone FQuat rotation. Socket transform in world space if socket if found. Otherwise it will return component's transform in world space.
Parameters
Name | Description |
---|---|
InSocketName | Name of the socket or the bone to get the transform |