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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
static const FName GetRelativeScale3DPropertyName()
Remarks
Gets the property name for RelativeScale3D.
This exists so subclasses don't need to have direct access to the RelativeScale3D property so it can be made private later.