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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
static const FName GetRelativeRotationPropertyName()
Remarks
Gets the property name for RelativeRotation.
This exists so subclasses don't need to have direct access to the RelativeRotation property so it can be made private later.