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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
FQuat GetRelativeRotationFromWorld
(
const FQuat & WorldRotation
)
Remarks
Convenience function to get the relative rotation from the passed in world rotation Returns the relative rotation
Parameters
Name | Description |
---|---|
WorldRotation | World rotation that we want to convert to relative to the components parent |