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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
FVector & GetRelativeLocation_DirectMutable()
Remarks
Gets a refence to RelativeLocation with the expectation that it will be modified. Note, this may be an absolute location if this is a root component (not attached to anything) or when IsUsingAbsoluteLocation returns true.
This exists so subclasses don't need to have direct access to the RelativeLocation property so it can be made private later.
You should not use this method. The standard SetRelativeLocation variants should be used.