Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
static const FName GetRelativeLocationPropertyName()
Remarks
Gets the property name for RelativeLocation.
This exists so subclasses don't need to have direct access to the RelativeLocation property so it can be made private later.