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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void GetChildrenComponents
&40;
bool bIncludeAllDescendants,
TArray< USceneComponent &42; > & Children
&41; const
Remarks
Gets all components that are attached to this component, possibly recursively
Parameters
| Name | Description |
|---|---|
| bIncludeAllDescendants | Whether to include all descendants in the list of children (i.e. grandchildren, great grandchildren, etc.) |
| Children | The list of attached child components |