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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
static const FName GetAbsoluteRotationPropertyName()
Remarks
Gets the property name for bAbsoluteRotation.
This exists so subclasses don't need to have direct access to the bAbsoluteRotation property so it can be made private later.