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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
static const FName GetAbsoluteRotationPropertyName&40;&41;
Remarks
Gets the property name for bAbsoluteRotation.
This exists so subclasses don't need to have direct access to the bAbsoluteRotation property so it can be made private later.