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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
static const FName GetAbsoluteLocationPropertyName()
Remarks
Gets the property name for bAbsoluteLocation.
This exists so subclasses don't need to have direct access to the bAbsoluteLocation property so it can be made private later.