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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
- UActorComponent::EndPlay()
- USceneComponent::EndPlay()
- UAudioComponent::EndPlay()
- UCameraShakeSourceComponent::EndPlay()
- UPhysicsConstraintComponent::EndPlay()
- UStereoLayerComponent::EndPlay()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void EndPlay
(
EEndPlayReason::Type EndPlayReason
)
Remarks
Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true