Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
- UActorComponent::EndPlay()
- USceneComponent::EndPlay()
- UAudioComponent::EndPlay()
- UCameraShakeSourceComponent::EndPlay()
- UPhysicsConstraintComponent::EndPlay()
- UStereoLayerComponent::EndPlay()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void EndPlay
(
EEndPlayReason::Type EndPlayReason
)
Remarks
Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true