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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
Syntax
enum EVisibilityPropagation
&123;
NoPropagation,
DirtyOnly,
Propagate,
&125;
Values
| Name | Description |
|---|---|
| NoPropagation | Only change the visibility if needed |
| DirtyOnly | If the visibility changed, mark all attached component's render states as dirty |
| Propagate | Call function recursively on attached components and also mark their render state as dirty |
Remarks
Enum that dictates what propagation policy to follow when calling SetVisibility or SetHiddenInGame recursively