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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
- USceneComponent::DoesSocketExist()
- USkinnedMeshComponent::DoesSocketExist()
- UStaticMeshComponent::DoesSocketExist()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Transformation", Meta=(Keywords="Bone"))
virtual bool DoesSocketExist
(
FName InSocketName
) const
Remarks
Return true if socket with the given name exists
Parameters
| Name | Description |
|---|---|
| InSocketName | Name of the socket or the bone to get the transform |