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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void DetachFromComponent
(
const FDetachmentTransformRules & DetachmentRules
)
Remarks
Detach this component from whatever it is attached to. Automatically unwelds components that are welded together (See AttachToComponent), though note that some effects of welding may not be undone.
Parameters
| Name | Description |
|---|---|
| DetachmentRules | How to handle transforms & modification when detaching. |