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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
virtual bool CanAttachAsChild
(
const USceneComponent * ChildComponent,
FName SocketName
) const
Remarks
Called to see if it's possible to attach another scene component as a child. Note: This can be called on template component as well!