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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
- UObject::BeginDestroy()
- UActorComponent::BeginDestroy()
- USceneComponent::BeginDestroy()
- UAudioComponent::BeginDestroy()
- UChildActorComponent::BeginDestroy()
- UInstancedStaticMeshComponent::BeginDestroy()
- ULightComponent::BeginDestroy()
- URectLightComponent::BeginDestroy()
- UMeshComponent::BeginDestroy()
- UInstancedStaticMeshComponent::BeginDestroy()
- USkinnedMeshComponent::BeginDestroy()
- UStaticMeshComponent::BeginDestroy()
- UInstancedStaticMeshComponent::BeginDestroy()
- UParticleSystemComponent::BeginDestroy()
- UPhysicsConstraintComponent::BeginDestroy()
- UPlanarReflectionComponent::BeginDestroy()
- UPrimitiveComponent::BeginDestroy()
- UInstancedStaticMeshComponent::BeginDestroy()
- UMeshComponent::BeginDestroy()
- UInstancedStaticMeshComponent::BeginDestroy()
- USkinnedMeshComponent::BeginDestroy()
- UStaticMeshComponent::BeginDestroy()
- UInstancedStaticMeshComponent::BeginDestroy()
- UParticleSystemComponent::BeginDestroy()
- USkinnedMeshComponent::BeginDestroy()
- UStaticMeshComponent::BeginDestroy()
- UInstancedStaticMeshComponent::BeginDestroy()
- URectLightComponent::BeginDestroy()
- UReflectionCaptureComponent::BeginDestroy()
- URuntimeVirtualTextureComponent::BeginDestroy()
- USceneCaptureComponent::BeginDestroy()
- UPlanarReflectionComponent::BeginDestroy()
- USkinnedMeshComponent::BeginDestroy()
- USkyLightComponent::BeginDestroy()
- UStaticMeshComponent::BeginDestroy()
- UInstancedStaticMeshComponent::BeginDestroy()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void BeginDestroy()
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.