Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent > AddRelativeRotation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
UFUNCTION (BlueprintCallable, Category="Transformation",
Meta=(DisplayName="Add Relative Rotation", ScriptName="AddRelativeRotation", AdvancedDisplay="bSweep,SweepHitResult,bTeleport"))
void AddRelativeRotation
(
FRotator DeltaRotation,
bool bSweep,
FHitResult * OutSweepHitResult,
ETeleportType Teleport
)