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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneCaptureComponent2D
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=PassInfo,
Meta=(EditCondition="CaptureSource == ESceneCaptureSource::SCS_SceneDepth || CaptureSource == ESceneCaptureSource::SCS_DeviceDepth || CaptureSource == ESceneCaptureSource::SCS_BaseColor || CaptureSource == ESceneCaptureSource::SCS_Normal"))
bool bRenderInMainRenderer
Remarks
Render scene capture as additional render passes of the main renderer rather than as an independent renderer. Applies to scene depth, device depth, base color, and normal modes.