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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneCaptureComponent2D
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category=SceneCapture,
Meta=(EditCondition="CaptureSource == ESceneCaptureSource::SCS_SceneDepth || CaptureSource == ESceneCaptureSource::SCS_DeviceDepth"))
bool bRenderInMainRenderer
Remarks
Render scene capture as additional render passes of the main renderer rather than as an independent renderer. Can only apply to scene depth and device depth modes.