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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneCaptureComponent2D
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=PassInfo,
Meta=(EditCondition="bRenderInMainRenderer && (CaptureSource == ESceneCaptureSource::SCS_SceneDepth || CaptureSource == ESceneCaptureSource::SCS_DeviceDepth || CaptureSource == ESceneCaptureSource::SCS_BaseColor || CaptureSource == ESceneCaptureSource::SCS_Normal)"))
FName UserSceneTextureNormal
Remarks
Expose Normal as a UserSceneTexture. Requires "Render In Main Renderer". Enables Main View Family and Resolution, disables "Ignore Screen Percentage". Useful to get multiple outputs from a Custom Render Pass.