Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneCaptureComponent2D
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneCaptureComponent2D.h |
| Include | #include "Components/SceneCaptureComponent2D.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneCaptureComponent.cpp |
void CaptureSceneDeferred&40;&41;
Remarks
Render the scene to the texture the next time the main view is rendered. If r.SceneCapture.CullByDetailMode is set, nothing will happen if DetailMode is higher than r.DetailMode.