Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneCaptureComponent
Syntax
uint8 bSuppressGpuCaptureOrDump: 1
Remarks
Flag used to suppress bCaptureGpuNextRender or bDumpGpuNextRender on reregistration of the component. Editing any property of the component, including the capture/dump flags, forces it to be reregistered, which also triggers the capture to render. The purpose of the flags is to allow a capture or dump to be queued and triggered when the next render occurs organically (for example, on a blueprint event or movement of the actor), not based on the flag itself being set. When a property change event for one of the flags occurs, this is set to true, to skip the capture/dump on that automatic first render.