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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/URuntimeVirtualTextureComponent
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, Category=RuntimeVirtualTexture)
bool bHidePrimitives
Remarks
Hide primitives in the main pass. Hidden primitives will be those that draw to this virtual texture with 'Draw in Main Pass' set to 'From Virtual Texture'.