Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/URuntimeVirtualTextureComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, AdvancedDisplay, Category=StreamingVirtualTexture,
Meta=(DisplayName="Fixed Color", HideAlphaChannel, EditCondition=bUseStreamingMipsFixedColor))
FLinearColor StreamingMipsFixedColor
Remarks
Fixed color to use when building the streaming low mips. This only affects BaseColor and Displacement attributes. The Red channel is used for fixed Displacement.