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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/URuntimeVirtualTextureComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/RuntimeVirtualTextureComponent.h |
| Include | #include "Components/RuntimeVirtualTextureComponent.h" |
void SetStreamingTexture
&40;
UVirtualTextureBuilder &42; InTexture
&41;
Remarks
Set a new asset to hold the low mip streaming texture. This should only be called directly before setting data to the new asset.