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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/URuntimeVirtualTextureComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/RuntimeVirtualTextureComponent.h |
| Include | #include "Components/RuntimeVirtualTextureComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/RuntimeVirtualTextureComponent.cpp |
void InitializeStreamingTexture
&40;
EShadingPath ShadingPath,
uint32 InSizeX,
uint32 InSizeY,
uint8 &42; InData
&41;
Remarks
Initialize the low mip streaming texture with the passed in size and data.